

I planned to complete Step 1 before moving on to Step 2, but instead, I wound up working on both of thos Steps simultaneously.

It turns out that giving people the ability to test a tremendous number of new scenarios that were not previously in the game leads directly to an enormous number of new discoveries – and when I say “discoveries,” I mean “bugs” and “ways that the game’s design can be improved.” I had planned to have completed Step 1 by now, but it turned out to involve way more time and work than previously expected.

(Aesthetic improvements may still be made to 1980s Mode.) Move on to the next stage of development.Make a “How Your Feedback Improved 1980s Mode” video, similar to the one I made about the demo last year, going over all of the ways that 1980s Mode has vastly improved since its release.Use the feedback and criticism I’ve recieved to make a series of design changes to 1980s Mode that improve the experience in various ways.Fix every problem that people have identified in 1980s Mode – whether it’s a bug, an exploit, an oversight, an ugly asset, or a design flaw.Because this is the first blog post of the month, it seems like an appropriate time to talk about what I’m currently focusing on, and what I plan to accomplish in the near future.
