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Slave maker 3 sora
Slave maker 3 sora










slave maker 3 sora

I planned to complete Step 1 before moving on to Step 2, but instead, I wound up working on both of thos Steps simultaneously.

slave maker 3 sora

It turns out that giving people the ability to test a tremendous number of new scenarios that were not previously in the game leads directly to an enormous number of new discoveries – and when I say “discoveries,” I mean “bugs” and “ways that the game’s design can be improved.” I had planned to have completed Step 1 by now, but it turned out to involve way more time and work than previously expected.

slave maker 3 sora

(Aesthetic improvements may still be made to 1980s Mode.) Move on to the next stage of development.Make a “How Your Feedback Improved 1980s Mode” video, similar to the one I made about the demo last year, going over all of the ways that 1980s Mode has vastly improved since its release.Use the feedback and criticism I’ve recieved to make a series of design changes to 1980s Mode that improve the experience in various ways.Fix every problem that people have identified in 1980s Mode – whether it’s a bug, an exploit, an oversight, an ugly asset, or a design flaw.Because this is the first blog post of the month, it seems like an appropriate time to talk about what I’m currently focusing on, and what I plan to accomplish in the near future.












Slave maker 3 sora